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Character Artist

Responsibilities

  • Creating in-game characters from scratch following a concept art or art direction by keeping in mind and following the technical requirements.

  • Creating of textures (diffuse, normal map, specular, bump) needed to display a photorealistic human in game.  


Requirements

  • 2+ years of professional experience in a Character Artist capacity.

  • Good understanding of anatomy, and representing anatomy in topology.

  • Ability to create all textures needed for creating photorealistic looking characters.

  • Strong knowledge of human body structure and setup for facial animation.

  • Ability to create game ready assets that work well within the given technical limitations.

  • Strong knowledge of a 3D modelling software (3DS Max, Maya, Zbrush or other recognized tool)

  • Has a strong knowledge of current texturing pipelines (Substance, Quixel and Photoshop)

  • Demonstrates a strong ability to create believable photorealistic characters within a games engine

  • Ability to creatively translate concepts, ideas into authentic characters with an attention to detail.

  • All 3D Character Artist Candidates must have a portfolio that demonstrates:

A good eye for character design
Keen eye on detail and realism
Organic character elements (such as a human face) and non-organic character elements (such as metal armor).
High polygon sculpting.
Texturing on game characters.
Ability to derive a well structured low-poly model from the high poly model
Efficient UV layout for low-poly characters


Will be advantageous

 

  • Experience with game engines (such as Unreal Engine).

  • Experience with rigging, skinning or animation.

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